Wednesday, January 6, 2016

Time Warp

A game of Star Wars Armada between brother Dave, other Dave, his son the Imperial Commander, and myself. Some of the Imperial fighters have been painted and really improved the appearance of the game. I need to work on my minis as well.
Egads! Warp forward another year!
Alright, no excuse now, it's the New Year 2016 and there are many games to be played. Over the last year I continued to play with WFHGS, SNS, and games sponsored by Craig and Chris up at the GAJO store. I also played a lot of the X-Wing, Star Wars Armada, and Imperial Assault games. I've picked up some DUST minis so I can participate in those games sponsored at GAJO. I've been adding to my 10mm Hittites and I'm in the middle of a WFHGS Warmaster Ancients mini-tournament where the Hittites have been kicking ancient behinds again. 

Looking forward to this year, it's 2016 and that means it's the 75th anniversary of WW2 1941, the 100th anniversary of WW1 1916, and there's lots of new games to try out. I think I'm going to try to really delve into the Africa 1941 "Benghazi Handicap" campaigns with 15mm, and paint some more 15mm for FOW WW1 and Bolt Action WW1 variants.  My brother and I will dust off our older Warhammer 28's and try playing some "Dragon Rampant" small tactical fantasy games. Dave is also slowly working on some Robotech minis, so we're looking forward to trying that. But we definitely love playing X-Wing and Star Wars Armada, and it certainly helps that the minis come painted already! There will also be a replay of part of the great naval battle of Jutland 1916, probably around the end of May.

The SNS group is currently heavily enamored with the new Battlefront Team Yankee game, and hordes of tanks and APCs are being painted and prepped for battle. You can find out what is going on at the GAJO calendar:

WFHGS continues to play quite a variety of games, and Matt Irsik continues to put out his fantastic "Warning Order" E-zine where you can read about our latest wargame exploits:

I'm starting a new job this year, and will lose some more of my free time to commuting to work in a different county. So if I get any painting done, it will only be if I carefully schedule my time and diligently work at it. We'll see how it goes.

Sunday, October 5, 2014

Revising the blog

A game of Ronin in 28mm. Gary's warband runs across a bridge to plunder a village for its hidden treasure. Yes, he found it and stole it! Matt Irsik's 28mm figures and terrain.

You might have noticed a big gap in posts. I suppose that was a sure sign that I had lost interest. Truth is, I have a lot of wargaming friends and a lot was going on. However, there are other blogs that cover a bunch of those activities. My main gaming efforts are with the Wasatch Front Historical Gaming Society. Matt Irsik does the website for our group, and is the editor and publisher of Warning Order, the club's E-zine. You can find our Friday night fight recaps and the website here:

A WFHGS game of Fire and Fury in 15mm. Gary starts withdrawing a Union brigade that is being savaged by the Rebs.

I also game with the Saturday Night Skirmishers, a historical wargaming group that games often at GAJO game store in Sandy, Utah. It's a somewhat informal group, I help keep them communicating and set up some occasional games, but often the group goes for large 28mm games run by the GAJO staff in their great gaming area under the store. The GAJO staff keep a fairly regular picture blog of those games here: Just click on the GAJO Games Blog link.

 A game of Sails of Glory (about 1/1000 scale). My brother and I get to musket range. Very violent!

I've decided that I'll use this blog in a different way now. Rather than cover the activities covered by other people, I'll cover other interesting games with my friends, things that I'm working on, and games I play on the table I've set up at home. I have a growing interest in naval games, and games using smaller scales such as 10mm, 6mm, naval scales, and even 3mm! I try to follow a lot of wargaming blogs and I'll be happy to blog on how they affect and improve my gaming and modelling. I've also found a need on YouTube for a naval Wargaming focus. There are LOTS of channels covering Games Workshop subjects and some historical gaming, but naval wargame subjects are few and far between. I'm thinking of starting a naval wargaming channel and will post a link here when I get ready.
WW1 naval action. Rules are Age of Dreadnoughts by Mongoose, based on the Call To Arms series of rules. Ships are 1/6000 Figurehead minis. Chris at GAJO helped me touch up the painting on these, and they look much better in person. Here, the Grand Fleet's Battlecruisers are about to come under fire. Armored cruisers rush to support them, and destroyers are coming up from behind in case they need to make a supporting torpedo attack or lay smoke.

So for now, if you want to see games by the WFHGS or SNS groups, check out the blog links I provided. As for me, I'll try to up my blog productivity to about 2-4 per month and see where it goes from there.

Wednesday, February 12, 2014

Crusader Pics

28mm Crusader Cavalry from FireForge.

I've been remiss in my care of this blog so to get it going again I offer up some beautiful eye candy in the form of 28mm Crusader Knights from Fireforge. These are well painted by Matt Irsik of the WFHGS group. We have used these in a couple of SNS group games at GAJO using the Deus Vult rules. Matt actually has these up for sale at $400 for the collection. If you're interested in obtaining these figures from Matt, let me know and I'll put you in touch with him.

Click to enlarge.

Sunday, June 16, 2013

Naval Action at SNS

Dave surveys the initial deployment of Battlecruisers.

While I haven't posted many pictures of our SNS group's games the last couple of months, in my defense I can say that most of those games have had pictures posted at GAJO's website here:

I wanted to get the group involved in some naval gaming, so I developed a series of narrative-linked scenarios that would introduce players to the rules Victory At Sea: Age of Dreadnoughts. I would be using my own 1/6000 scale Figurehead WW1 miniatures. In the first game we unfortunately did not have the sea cloth cover, so instead used some of the sea 2' x 2' boards stored at GAJO. The action was to take place somewhere along the channel, so we weren't worried about the land at opposite corners of the table.

The High Seas Fleet Approaches the Grand Fleet. Ships open fire with misses.

The first scenario was to introduce players to the basic rules, without worrying about squadron formations, small ships, torpedoes, etc. Just big ships blasting away at each other. In the scenario, the Germans are trying to get a Battlecruiser to break through and head out to the Atlantic where it can hopefully make its way to the Mediterranean and the Turks. Different from history, the German player can decide on a different ship than the actual Goeben. To help get the ship away, the fleet has sailed under extreme secrecy. To confuse the Grand Fleet, the German fleet split up and made different tracks back to port while the Battlecruiser squadron made a dash for the channel to give their secret ship a chance. Having been confused, the British fleet broke into different hunting groups, and belatedly a late discovery meant they could only attempt to reach the escaping Germans with their Battlecruisers.

Goeben comes under fire. Splashes soak the battlecruiser.

In Age of Dreadnoughts, when multiple ships fire at the same target, the splashes can confuse the fire directing, so I use ship splash markers from Litko to indicate a ship has been fired at by at least one ship. Then players can know to add the -1 modifier for hitting if they fire at it again from a different ship. In this game, the Germans spread out a little bit, and a couple of the ships made directly for the British battlecruisers and the shortest distance off the table.

Battlecruisers close to dangerous, near point-blank ranges and suffer critical hits and fires break out. Quietly, Von der Tann (at bottom right) fires on Indomitable but steers for a corner of the engagemant zone.

The Germans are mixing it up with the British to confuse them about which ship is trying to make its escape. The British decide among themselves that Seydlitz is the obvious choice. Goeben suffers from major fires, and Seydlitz takes a pounding by two British ships who tenaciously move closer and closer. Indomitable takes hits. Most of the the ships suffer damage except for a couple.

Ships clobber each other at short range but no one does down.

Goeben and Indomitable fit fires as well as each other. Lion and Indefatigable catch Seydlitz in crossfire but the tough ship just takes a licking and soldiers on, giving back just as good as she gets.

...and, there goes the Von der Tann... off to the Med.

Suddenly the British captains see the Von der Tann sneak off the game corner, strategically winning the scenario. But they vow revenge and go after the the Seydlitz with fury. To no vail! CLosing time at the store, and with the game called, the Seydlitz is still afloat and under power, but VERY beat up and will need time to be repaired in a dock along with Goeben and Moltke. Indefatigable, Indomitable, and Lion will also be a long time in drydocks.

Fun was had by all and in the end it looks like Dave W really enjoyed the game and may get into collecting some ship minis. I also played this scenario with the WFHGS group. There, the outcome was a little different.

Death of a battlecruiser.

In the WFHGS version of the scenario, Dennis decided to spread his German battlecruisers wide, and try to spread out the British, which is exactly what happened. In this game, however, Von der Tann made straight toward the center of the enemy at fast speed, drawing their attention. Seydlitz, meanwhile, stayed close to the edge of the battlezone, and snuck off to the Med without a scratch. Poor Von der Tann, however, took some severe crticial hits slowing her down and reducing her firepower. After a particularly deadly barrage, a magzine hit went terribly bad and the ship exploded in a giant cloud of flame. Still, the Germans won, and I have become convinced that players of WW1 naval games eagerly hope to see ANYBODY's cruisers blow up! Such is the legacy of Jutland perhaps.

Wednesday, March 20, 2013

2013 Catch-up

My 10mm Hittite army for Warmaster Ancients.

Time to get caught up on the wargame fun of the last couple of months. Hadn't intended a break but there you are. First up are pictures of the WFHGS Warmaster mini-tournament. Because we didn't have as much time to play, we limited the armies to 750 points PLUS the general and then bonus units for the territories you owned. As you can see from the picture above, that still means I can bring a horde of Hittites! We played 3 rounds in 6 hours, and it was a ton of fun!

My skirmish-capable Chariot units. Remember, these are 10mm.

The Hittites get slammed by Norman heavy cavalry. And promptly get destroyed. 

Hittites vs. Vikings this time. Hittites hate armored troops.

Hittites vs. Indians this time. A close win for me.

This year I came in third place, just barely ahead of Matt's Indian army. We had so much fun with this set up that we have decided to hold a couple of these mini-tournaments this year at the 750-point level.

Warhammer Fantasy Battles: Orks vs. Vampire Counts.

Just to be different, Kenn and Dave sponsored a weeknight SNS group battles of Warhammer. I showed up with my favorite greenskins. It's been a long time since I played last, and we had to refer to the rules a bit, but somehow I managed to avoid destruction at the skeletal hands of Dave's Vampire Counts. We should do this again some time, it will give me incentive to paint some more.

Battlefield of Friedland 1807. Center and left of the Russian positions. Greg is texting to find out where the Imperial Guard have gone to.

Kai put on a very nice game of Grande Armée, the battle of Friedland. On the Russian side, we decided to put caution to the wind and attack with aggression. Due to some very good intiative rolls, we were able to do that, while the French seemed to have trouble bringing their reinforcements (Imperial Guard) to the table.

On the Russian right, the French are smashed and have to reform on the center's flank. These Russian troops were then free to march to the river for a flank attack on the French center.

While the Russian left kept the French right pinned and busy, the Russian center troops finally pushed the French center back. Cossacks helped to keep skirmishers away from the Russian troops, and finally the French center broke. The Russians have a win against Napoleon in 1807! Kai is planning another Grande Armée game soon.

Somewhere in Tunisia, 1943. Flames of War 15mm.

If I can keep my gaming tables cleaned off, my brother and I intend to do some gaming in my command bunker. This time we played a simple 1000 point game of Flames of War. I sent a Panzer company against Dave's Armored recon. Only his armored recon included a platoon of M3 Lees and an artillery battery. Before I knew it my Panzer III's were gone, company HQ surrounded and burning and Panzer IV's on fire. Darn those bazookas!

Friday, December 28, 2012

December SNS games

FOW Action, 15mm. Gary R. (red shirt) gives instructions.

Back to describing the last games of the year. The Saturday Night Skirmishers (SNS) usually game on the first and second Saturdays of the month, but to satisfy the demands of our members who want more tank action, we also set apart the third Fridays as FOW night. Our indefatigable Gary Rhay had set up a Russian Front campaign to help create battles for that night, and December saw a mighty German attack in progress as the Soviets tried to escape the closing pincers of panzers.

StuG G assault guns head towards dug in Russian infantry.

I was unable to play, but stopped by for some photos. I believe I heard that the Germans are winning the campaign so far, but someone please tell me if I have that wrong.

Crusaders (foreground) vs. Saracens. 28mm Deus Vult game.

Several of our group were very impatient to play the new game Deus Vult. Thankfully, Kai has 28mm armies of Crusaders and Saracens available, so as soon as Dennis had the rules in hand a game time was set up. The game includes a fairly hefty section on activities leading up to the battle which include scouting, deployment, and terrain selection, but for this battle that part was skipped and the armies deployed for immediate action. 

Crusader Knights and Saracen cavalry clash on the Crusader left wing.

Each army was divided into three "battles' or divisions, each of which comprised three or more units. Kai's forces are based singly so that he can adapt to any rules set by placing their magnetized bases on unit bases. On the Crusader right wing, the heavy infantry and crossbows took their sweet time trying to move forward while the center and left knight units charged out to meet the foe. The Saracen bow units had trouble advancing, but did try to pepper the Crusaders with arrows. In the center and right, the cavalry clash kept us all very busy as we tried to figure out how the close combat system worked. It took a lot of discussion to try to figure out the author's intent on close combat sequence and morale results. 

The slaughtered Knights retire to their lines.

Unfortunately, one of Gary S' knight units had trouble forming up to charge, and so the combatting knights were outnumbered and outfought by the Saracens. PLUS the Crusader players rolled really bad. The knights were nearly wiped out and the remnants retreated. With nothing to stop the Saracen center, the crusader infantry had to retreat from the field.  Now that we have a better sense of the game, I'm pretty sure we'll be trying it again.

The other battles played down at GAJO were store-sponsored events, and you can see pictures of those games on the GAJO website, including one of the most fun games so far of Bolt Action WW2.

I did take pictures of the X-Wing mini-tournament.

Rebel Alliance fighters vs. Imperial T.I.E. fighters. New A-Wing fighter in the center.

In this small tournament, named "Kessel Run" or something, four new ships were introduced and were actually given out to participating players! Then players set up their 100-point forces to play against each other in multiple rounds. In each scenario, the players had to fight around 8 asteroid counters and I can tell you that it isn't as easy as you think, I took several hits from glancing blows that crippled my ships.

Slave-1 and escorts battle Rebel fighters. It's dropping a seismic charge which will destroy that A-Wing.

My brother Dave won the A-Wing fighter and I won the Slave-1 ship. The new models are awesome! Take a look at the new Millenium Falcon below:

It's big but not agile, and carries a lot of firepower.

There's something to be said about the quality of quantity. The Empire player can take lots of lower-quality pilots in T.I.E. fighters, but it gives them lots of shots which can be the deciding factor. However, the droid technology of the Alliance can be a game-decider as well. Lots of fun!

The last big game for December is tomorrow, a War of the Ring game down at GAJO, and I'll try to get there for some photos of the battle for Pelenor field.

Saturday, December 1, 2012

December 2012 Catch-up

Grand Fleet action, 1/2400 Figurehead ships. A wind change catches the British fleet on the leeward side of an island.

Don't say anything, I know, I know... WAY TOO LONG  between posts. Well, sometimes It's hard for me to want to do computer things when I've been on the computer already all day long for work. All I can say is I'll try to do better. Today I'm posting a representation of the events for the second half of the year, both SNS and my other gaming club friends, WFHGS. I'll try to come back to some of these and post more pics as well. SNS games are held at GAJO Games in Sandy, Utah. WFHGS games are held at various homes of the members.

Normandy Firefight in 20mm. Great skirmish game.

Dystopian Wars. My British steampunk ironclads attempting to round an island and intercept the Prussian fleet.

Fire and Fury 15mm, WFHGS action. 

My Irish Guards AT 6pdrs try to hold off my brother Dave's Wiking SS in Flames of War, 15mm. Marginal victory for me (YAY).

WW1 Tank action in 28mm. Rules are a modification of the new Bolt Action WW1 rules. It plays extremely well, and you'll see more of this in the future. Tanks by Craig, owner of GAJO.

Trench action in the same game. My 28mm 1918 stormtroopers are about to take a trench line from the few Tommies remaining. GAJO has a big post about this battle on their website.

Back with WFHGS. Matt's Early war Germans blitz past a Russian farm (I tell you it's RUSSIAN) but are hit from a KV-1 off to the right. Our first try at the revised I Ain't Been Shot Mum rules in 28mm. Vehicles are some diecast, some 1/48 Tamiya or Hobby Boss.

Napoleonic French infantry advancing in columns. Gary Scott put on a BIG game of General de Brigade in 28mm.

SNS holds FOW night on the third Friday each month at GAJO. Here, Gary Rhay's panzer recon company sends their Panzerjaeger support platoon across a bridge on my flank. Only lucky hit for me that night was on the one tank that didn't make it across. Most disastrous FOW defeat I've suffered so far. Must get revenge.

More Fire & Fury 15mm with WFHGS. We really like this game, and we're painting more forces.

Another game we love at WFHGS is Warmaster Ancients in 10mm. Here, Matt tries to get his Seleucid Pike blocks into an attack before the Indian army overruns him. We'll be playing our annual WA mini-tournament soon after Christmas.

Bart Woods of NUTS wargame group has modified FOW for modern armor games. This was part of a huge 1973 Arab-Israeli bash at GAJO in 15mm.

Tanksgiving at GAJO. Battle of Arracourt, FOW 15mm. Using the lists from the Blood and Guts book. 

Finally, we come back to Sci-Fi. My brother and I try out the new X-Wing game. Great little Star Wars models, easy to learn, fun to play. More on this soon.

More pictures of SNS games and other giant games at GAJO at
Matt keeps a Friday Night Update at the WFHGS website: