Friday, December 25, 2009

Space Hulk action

It's vacation time, and with both myself and my brother off work for a while we decided to get in a game or two or Space Hulk. We played it down at GAJO so that any interested store visitors could see what the game looks like when played. It just so happens that Chris was busy painting one of the Space Marine Terminators for the store copy.


Set-up for scenario 1: Suicide Mission

We started with the first scenario, Suicide Mission. It was aptly named. A squad of five terminators have to fight their way down the spaceship corridors and reach a control room, where the heavy flamer must destroy the controls before the Genestealer aliens could activate the escape pods and get away to infiltrate a nearby planet.


Squad Plasticus prepares to attack. Heavy Flamer in the middle.

The Space Marine player gets 5 marines. The Alien player gets two reinforcement counters each turn, which could be converted into 1, 2, or 3 aliens each. There is an endless supply of aliens for this scenario, so the marines really have to hurry to get to the control room before being overwhelmed. No one is coming back from this mission...


Uh-oh! Trapped!

Once the heavy flamer figure is killed, the scenario ends, and both David and I lost as we took turns playing this scenario. I got a little closer to the room but that's all. This really is a suicide mission. Can the Terminators ever win this one? I don't know.

Flame on! 4 Genestealers are about to be barbecued.

The key is to learn how to use the heavy flamer to incinerate aliens and block their passages as you move forward. Alas, the flamer only has 6 shots available, and no reloads.

Third game. Scenario 2.

For our final game we tried out scenario 2, Exterminate. The marines have a much better chance in this scenario. Unfortunately, they are spread out all over the tiles, and have to plan carefully what areas to defend. In this game, there are a set number of genestealers available, and it's a simple matter of wiping out the marines, or getting wiped out/sealed off by the marines. This scenario introduced the Assault cannon (oh, yeah!!!) and the sergeant armed with thunder hammer and storm shield, who is deadly wicked in close combat. I won this scenario by just strategically placing the marines along open lines of fire and shooting the aliens dead. Finally Dave got a bunch of the aliens tosneak down a corridor while I was clearing a storm bolter jam, and the sergeant had to risk everything by wading into the bunch of them and smearing alien guts all over the corridors. He eventually fell, but the aliens were hunted down and killed.

This is a super fun game. It's pricey, but this is a high quality set of tiles and the best minis they've done for the game. After seeing how Chris painted up one of the terminators, I can't wait to get mine painted up.

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